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Old Jul 19, 2007, 10:12 AM // 10:12   #21
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This will happen for several reasons:

1.) Your party has no passive or partywide defense such as an interrupt or blind or defensive anthem, or aegis, etc... to help relieve the pressure the backline is taking.
2.) Overaggro. this can drain a monks energypool faster than anything is tryign to keep 7 other people alive that arent watchign their positioning.
3.) Wrong strategy or target calling by the players themselves.
4.) Bad positioning on the monk themselves. The monks should always keep the main attackers and frontline at the top edge of the aggro bubble. If your monk is standing next to your warrior, you have a stupid monk. Also in the is monk movement. Monks should always know when, where, and how to kite to avoid almost any situation, and this simply does not mean press "X" and run.....
5.) Monks not realizing that protting > healing. Negating damage will always outperform healing damage. A prot spirit or spirit bond at the appropriate time will make your life so much easier as a monk. Most decent and most effective skillbars dabble in a little of both, but will always have key prot skills as a staple part of the build.
6.) In-adequate skillbars. Lets face it there more monks runnign around in PVE and PVP with subpar skillbars that try to defend why they think their bar is "TeH PWNZ0RZ!!1" when in all reality their bar is complete and utter crap that shouldnt be even ran on a hero monk, much less a real player. If your monk pings his bar and you see healing breeze, heal party, healing circle on the same bar, honestly get a new monk... It will save you a lot less hassle in the long run.
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Old Jul 19, 2007, 06:19 PM // 18:19   #22
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A good monk won't go down to any melee class. I used healing for over 6 months. Just healing. That alone was enough to keep my party going easily. I simply stayed back, let the warriors rush in and heal any damage they're taking. After all, a GOOD team should realise that warriors are the ones to rush in and take as much damage as possible (No frenzy warriors. They're a waste of a monk's energy.) while the spell casters stay at the back row and out of harm's way.

A protection monk is at very little risk of a melee spike if they know what they're doing, whereas a healing monk will have to kite and heal when possible. However, protection monks are also incredibly weak to enchantment removals or shatters especially. Some direct healing from the healing monk should be able to stop this no problem.

Both healing and protection monks are great in a team. While a protection monk prevents damage in the first place, a healing monk can patch up any damage sustained.

If your team is so useless that they can't keep warriors from rushing at you and nearly die themselves through overaggro, forget the team. You'll only end up dying yourself. Just run and resurrect them later. Of course, running should be a last resort, as any good monk can take care of MOST situations.

In the end, monks can't make a reckless team immortal. Just concentrate on keeping yourself alive before others if your team can't hold aggro.
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Old Jul 19, 2007, 06:32 PM // 18:32   #23
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Good points made. I have a couple

No matter what anyone says - you are the monk, you are the most important. The wammo is not. If it's between him dying and you, save your ass.

I've seen too many monks do this - - - - -> You can't infuse yourself, so please don't try.

Cheap spells are lovely, as well as combinations. Despite that one's prot and the other is healing, reversal of fortune and LoD work wonders together.

A final note.
Do note take HP/HB/HA
They all suck

Zealous Benediction/Light of Deliverance/and even healing touch are wonderful self heals.

Good luck!
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Old Jul 19, 2007, 09:07 PM // 21:07   #24
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Being a monk well is somewhat boring after you play it many of times in my guild we have 3 main monks cuz no one is stepping up to take/share the burden and they don't understand we play monks to get the group going not cuz we want to most folks don't appreciate the help that the monks give out even though they are keeping their allies alive and in PvP or PvE when your being attack you should be able to keep your self alive, monks are the most important key in a group and well no one is good dead especially monks. So my adviced is if your being attacked forget your group heal your self even if you lose it is their fault they didn't help you out, just my personal opinion
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Old Jul 24, 2007, 07:29 PM // 19:29   #25
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killing the monk in pvp is just standard procedure, you will be targeted first every round. i mean unless you insult the other teams mother we (non-monks) have no ability to help you as they will not stray from the strategic purpose of killing the healer 1st. its not our role to help you, its yours to support us while we find a coodinated way to kill their healer before they find a way to kill you. as i said before the skills available for monk by non monks are very few. i think your roll is of support and endurance, monks should rely on their skills, all of which should heal or reduce damage on you. non monk players can do little to ease that buden, but will provide any help they can offer (such as wards, speeds, energy things) but surviving is mainly your responsibility. however if you dont like that sort of pressure id consider making a new character with a more offensive role.
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Old Jul 25, 2007, 06:50 AM // 06:50   #26
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Running helps alot along with staying back. If someone's running ahead tell them. Most of the time a monk should be able to heal themselves unless they have like heal/prot/smite skills. It's not like Final Fantasy Online, there is no hate. The monsters targeting isn't based on damage done to them or healing done.
But don't be one of those heal or prot monks that calls targets and shouts save me, why are'nt you protecting me!! I mean, they can't focus on healing and the enemy at the same time and they usually call like a warrior when there's a monk on the other team and ask why did'nt you kill him.
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Old Jul 25, 2007, 08:32 AM // 08:32   #27
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"Save the monks" How? by healing? Then why bring monks in the first place?
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Old Jul 26, 2007, 12:07 PM // 12:07   #28
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Quote:
Originally Posted by Yanman.be
"Save the monks" How? by healing? Then why bring monks in the first place?
Blind the guy attacking the monk? Or snare, so the monk can run away?

Helping someone else comes in more flavours than healing.
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Old Jul 27, 2007, 12:53 AM // 00:53   #29
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Quote:
Originally Posted by Snow Bunny
Good points made. I have a couple

No matter what anyone says - you are the monk, you are the most important. The wammo is not. If it's between him dying and you, save your ass.

Good luck!
wish more monks thought this way as a warrior i've always kept an eye on the monks and help when i can but if mistakes are done and party is going down i usually do a pull aggro toward me to give the monk a chance to run and res team when needed why do these monks always think they gotta stay and keep healing me when i'm sacrificing myself to save a team so we can regroup. i thinks its bad when i have to type run monk just to get them to go and run
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Old Aug 10, 2007, 08:33 PM // 20:33   #30
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Quote:
Originally Posted by Shadow of Light
Blind the guy attacking the monk? Or snare, so the monk can run away?
you realise the other monk can remove all those easily. the only things you really might get away with is giving the monk speed. otherwise to be able to take care of your monks harrasers is finishing off their monk first. in the meantime the monks role is to endure it.
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